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Capitol attack
Columns
Opinion articles written in the style of their author. These texts are to be based on verified facts and must be respectful towards people, even though their actions may be criticized. All opinion articles written by individuals from outside the staff of EL PAÍS shall feature, along with the author’s name (regardless of their greater or lesser renown), a footer stating their office, academic title, political affiliation (if any) and main occupation, or the occupation related to the topic being assessed

War games

The Capitol assailants did not think they had come to destroy democracy. They had come to save it in a mixed reality game called Make America Great Again

Supporters of Donald Trump during the assault on the Capitol in Washington
Supporters of Donald Trump during the assault on the Capitol in Washington on January 6, 2021.SAUL LOEB (AFP)
Marta Peirano

One aspect of the Capitol assault that has always interested me is the fact that it was documented by the assailants themselves, on social media in real time. It’s not exactly usual for the criminals themselves to provide documentation. The ecosystem of technologies they used to prepare, mobilize and communicate during the days following the 2020 election would have provided a three-dimensional portrait of the movement before and during the assault, without requiring their consent or collaboration: their forum posts, geo-positioning data, point cards at stores and gas stations. Their shared photos and cameos under surveillance cameras connected to facial recognition systems. Operating unwittingly at the intersection between a fundamentally extractive technology industry and a national security-sensitive context, they left a huge trail of breadcrumbs that made it much easier to quickly identify the assailants. But the truly criminal acts are those recorded in their own documentation.

The armed mob that stormed the Capitol three years ago with the intention of reversing an election result through violence spent much of the assault recording videos, images, and messages and uploading them to social media. Many live-streamed or recorded themselves engaging in acts of vandalism, trespass and violence. They did so not because they thought the assault would be so successful that they would never be convicted for their actions. They made sure to leave irrefutable proof of their participation in the ruckus because, in their minds, they were not part of a seditious conspiracy to overthrow the government. Hours earlier, then-president Donald Trump had told them: “If you don’t fight like hell, you will no longer have a country.” Then he told them, “We love you. You are very special.” When, days later, the authorities arrived at their front doors, they could not quite comprehend it. In their minds, they had not come to destroy democracy. They had come to save it in a mixed reality game called Make America Great Again. Until then, nothing seemed quite real.

“People adopt these digital identities because they are a more perfected version of themselves and can do things they can’t do in the real world,” Steve Bannon tells Errol Morris in the documentary American Dharma, released in 2018. It’s something he learned by speculating on the virtual black market of the massive online video game industry. He then talks about My Darling Clementine, John Ford’s film about the gunfight at the O.K. Corral, and tells him “it’s an idealized version of the American West. That’s what these digital communities offer.” By communities, he means the comment system on his Breitbart page and the American far-right social network where three years later the insurrection was brewing. And the idealized version of the Wild West is the mixed reality game where racism is patriotism, murder is justice, and insurrection is a heroic battle to protect the Constitution and freedom. As J. G. Ballard used to say, sooner or later all games become serious. The question is how long we will continue to play their game, which show the same desperate lack of imagination.

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